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2ndPZE-14.PZS
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Wrap
INI File
|
1999-03-09
|
25KB
|
1,569 lines
[SCENARIO]
Time = 1400
Type = SINGLE
Duration = 12
Major = 24
Minor = 18
EndScen01 = 12,REACH -140,94,150,385
EndScen02 = 1,DESTROY TANK
EndScen03 = 1,DESTROY AFV
EndScen04 = 1,DESTROY TRUCK
[ARTILLERY_MISSIONS]
[AIRSTRIKE_MISSIONS]
[RENDERING]
MaxZ = 4800
Weather = Overcast
[TERRAIN]
Map = 2ndPZE-14-T
Surface = 2ndPZE-14-S
Amplitude = 120
Set = Winter
[LANDSCAPE1]
Image = Tree2
Width = 64
Height = 128
Area = 1460, 317, 1461, 318
Count = 1
Distribution = RANDOM
[LANDSCAPE2]
Image = Tree2
Width = 64
Height = 128
Area = 1405, 247, 1406, 248
Count = 1
Distribution = RANDOM
[LANDSCAPE3]
Image = Tree2
Width = 64
Height = 128
Area = 1475, 237, 1476, 238
Count = 1
Distribution = RANDOM
[LANDSCAPE4]
Image = Tree2
Width = 64
Height = 128
Area = 1256, 360, 1257, 361
Count = 1
Distribution = RANDOM
[LANDSCAPE5]
Image = Tree2
Width = 64
Height = 128
Area = 1171, 207, 1172, 208
Count = 1
Distribution = RANDOM
[LANDSCAPE6]
Image = Tree2
Width = 64
Height = 128
Area = 1181, 67, 1182, 68
Count = 1
Distribution = RANDOM
[LANDSCAPE7]
Image = Tree2
Width = 64
Height = 128
Area = 1335, -121, 1336, -120
Count = 1
Distribution = RANDOM
[LANDSCAPE8]
Image = Tree2
Width = 64
Height = 128
Area = 880, -175, 881, -174
Count = 1
Distribution = RANDOM
[LANDSCAPE9]
Image = Tree2
Width = 64
Height = 128
Area = 900, -106, 901, -105
Count = 1
Distribution = RANDOM
[LANDSCAPE10]
Image = Tree2
Width = 64
Height = 128
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Count = 1
Distribution = RANDOM
[LANDSCAPE11]
Image = Tree2
Width = 64
Height = 128
Area = 880, 40, 881, 41
Count = 1
Distribution = RANDOM
[LANDSCAPE12]
Image = Tree2
Width = 64
Height = 128
Area = 826, 335, 827, 336
Count = 1
Distribution = RANDOM
[LANDSCAPE13]
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Width = 64
Height = 128
Area = 715, 180, 716, 181
Count = 1
Distribution = RANDOM
[LANDSCAPE14]
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Height = 128
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Count = 1
Distribution = RANDOM
[LANDSCAPE15]
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Height = 128
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Distribution = RANDOM
[LANDSCAPE16]
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Height = 128
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Count = 1
Distribution = RANDOM
[LANDSCAPE17]
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Height = 128
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Count = 1
Distribution = RANDOM
[LANDSCAPE18]
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Width = 64
Height = 128
Area = 601, 280, 602, 281
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Distribution = RANDOM
[LANDSCAPE19]
Image = Tree2
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Height = 128
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Count = 1
Distribution = RANDOM
[LANDSCAPE20]
Image = Tree2
Width = 64
Height = 128
Area = 595, -86, 596, -85
Count = 1
Distribution = RANDOM
[LANDSCAPE21]
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[LANDSCAPE22]
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[LANDSCAPE23]
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[LANDSCAPE24]
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Count = 1
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[LANDSCAPE25]
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Count = 1
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[LANDSCAPE26]
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Distribution = RANDOM
[LANDSCAPE27]
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[LANDSCAPE28]
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[LANDSCAPE29]
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[LANDSCAPE30]
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Count = 1
Distribution = RANDOM
[LANDSCAPE37]
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Distribution = RANDOM
[LANDSCAPE38]
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[LANDSCAPE39]
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Distribution = RANDOM
[LANDSCAPE40]
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Distribution = RANDOM
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Height = 128
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Distribution = RANDOM
[LANDSCAPE44]
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Height = 128
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Count = 1
Distribution = RANDOM
[LANDSCAPE45]
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Width = 64
Height = 128
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Distribution = RANDOM
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Height = 128
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Distribution = RANDOM
[LANDSCAPE50]
Image = Tree2
Width = 64
Height = 128
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[LANDSCAPE51]
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Distribution = RANDOM
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Width = 64
Height = 128
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Width = 64
Height = 128
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Distribution = RANDOM
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Width = 64
Height = 128
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Count = 1
Distribution = RANDOM
[LANDSCAPE55]
Image = Tree2
Width = 64
Height = 128
Area = -362, 207, -361, 208
Count = 1
Distribution = RANDOM
[FOREST1]
Location = -122, -85
Radius = 75
Plant1 = Tree1,64,128
[FOREST2]
Location = 125, -180
Radius = 75
Plant1 = Tree1,64,128
[FOREST3]
Location = 96, -2
Radius = 45
Plant1 = Tree1,64,128
[FOREST4]
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Radius = 75
Plant1 = Tree1,64,128
[FOREST5]
Location = 456, 265
Radius = 100
Plant1 = Tree1,64,128
[FOREST6]
Location = 695, 437
Radius = 50
Plant1 = Tree1,64,128
[FOREST7]
Location = 226, 357
Radius = 75
Plant1 = Tree1,64,128
[FOREST8]
Location = 480, -285
Radius = 100
Plant1 = Tree1,64,128
[FOREST9]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST10]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST11]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST12]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST13]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST14]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST15]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST16]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST17]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST18]
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Radius = 100
Plant1 = Tree1,64,128
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Radius = 100
Plant1 = Tree1,64,128
[FOREST20]
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Radius = 100
Plant1 = Tree1,64,128
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Radius = 100
Plant1 = Tree1,64,128
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Radius = 100
Plant1 = Tree1,64,128
[FOREST23]
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Radius = 100
Plant1 = Tree1,64,128
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Radius = 100
Plant1 = Tree1,64,128
[FOREST25]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST26]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST27]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST28]
Location = 365, -1125
Radius = 100
Plant1 = Tree1,64,128
[FOREST29]
Location = -1655, -925
Radius = 100
Plant1 = Tree1,64,128
[FOREST30]
Location = -1615, 405
Radius = 100
Plant1 = Tree1,64,128
[FOREST31]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST32]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST33]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST34]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST35]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST36]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST37]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST38]
Location = 1650, 315
Radius = 100
Plant1 = Tree1,64,128
[FOREST39]
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Radius = 85
Plant1 = Tree1,64,128
[FOREST40]
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Radius = 100
Plant1 = Tree1,64,128
[FOREST41]
Location = 450, 625
Radius = 70
Plant1 = Tree1,64,128
[FOREST42]
Location = 210, 860
Radius = 100
Plant1 = Tree1,64,128
[FOREST43]
Location = -70, 790
Radius = 100
Plant1 = Tree1,64,128
[FOREST44]
Location = 150, -550
Radius = 100
Plant1 = Tree1,64,128
[FOREST45]
Location = -177, -500
Radius = 100
Plant1 = Tree1,64,128
[FOREST46]
Location = 841, 210
Radius = 65
Plant1 = Tree1,64,128
[FOREST47]
Location = 745, 0
Radius = 100
Plant1 = Tree1,64,128
[FOREST48]
Location = -300, 327
Radius = 45
Plant1 = Tree1,64,128
[FOREST49]
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Radius = 75
Plant1 = Tree1,64,128
[STRUCTURE1]
Mesh = EuroChrh
Location = 73, 302
Orientation = EAST
[STRUCTURE2]
Mesh = school
Location = 53, 182
Orientation = SOUTH
[STRUCTURE3]
Mesh = inn
Location = -105, 280
Orientation = NORTH
[STRUCTURE4]
Mesh = inn
Location = -30, 206
Orientation = WEST
[STRUCTURE5]
Mesh = FactoryA
Location = -30, 177
Orientation = WEST
[STRUCTURE6]
Mesh = FactoryA
Location = -30, 152
Orientation = WEST
[STRUCTURE7]
Mesh = allies
Location = -70, 275
Orientation = EAST
AlliedBase = 50
[STRUCTURE8]
Mesh = BrickHos
Location = -131, 215
Orientation = SOUTH
[STRUCTURE9]
Mesh = BrickHos
Location = -35, 340
Orientation = WEST
[STRUCTURE10]
Mesh = BrickHos
Location = -46, 125
Orientation = WEST
[STRUCTURE11]
Mesh = BrickHos
Location = 145, 145
Orientation = WEST
[STRUCTURE12]
Mesh = estate
Location = 70, 386
Orientation = EAST
[STRUCTURE13]
Mesh = estate
Location = -196, 412
Orientation = NORTH
[STRUCTURE14]
Mesh = HouseG
Location = -27, 381
Orientation = WEST
[STRUCTURE15]
Mesh = HouseG
Location = -182, 217
Orientation = SOUTH
[STRUCTURE16]
Mesh = HouseG
Location = -35, 81
Orientation = WEST
[STRUCTURE17]
Mesh = houseWD
Location = -20, 412
Orientation = NORTH
[STRUCTURE18]
Mesh = houseWD
Location = -231, 387
Orientation = WEST
[STRUCTURE19]
Mesh = houseWD
Location = -47, 362
Orientation = WEST
[STRUCTURE20]
Mesh = houseWD
Location = 121, 122
Orientation = SOUTH
[STRUCTURE21]
Mesh = houseWD
Location = -30, 111
Orientation = WEST
[STRUCTURE22]
Mesh = houseWD
Location = -157, 207
Orientation = WEST
[STRUCTURE23]
Mesh = houseWD
Location = -21, 61
Orientation = SOUTH
[STRUCTURE24]
Mesh = HutB
Location = -142, 192
Orientation = SOUTH
[STRUCTURE25]
Mesh = HutB
Location = -52, 397
Orientation = WEST
[STRUCTURE26]
Mesh = HutB
Location = 108, 187
Orientation = NORTH
[STRUCTURE27]
Mesh = Railroad
Location = -26, 306
Orientation = NORTH
[STRUCTURE28]
Mesh = Railroad
Location = -91, 211
Orientation = WEST
[STRUCTURE29]
Mesh = Railroad
Location = 36, 131
Orientation = NORTH
[STRUCTURE30]
Mesh = h20twr
Location = 63, 122
Orientation = NORTH
[STRUCTURE31]
Mesh = h20twr
Location = -71, 197
Orientation = NORTH
[STRUCTURE32]
Mesh = h20twr
Location = -62, 161
Orientation = NORTH
[STRUCTURE33]
Mesh = h20twr
Location = -126, 291
Orientation = NORTH
[STRUCTURE34]
Mesh = h20twr
Location = -51, 297
Orientation = NORTH
[STRUCTURE35]
Mesh = h20twr
Location = -57, 181
Orientation = NORTH
[STRUCTURE36]
Mesh = Rdhouse
Location = -32, 277
Orientation = WEST
[STRUCTURE37]
Mesh = Rdhouse
Location = -57, 212
Orientation = SOUTH
[STRUCTURE38]
Mesh = Rdhouse
Location = 41, 101
Orientation = EAST
[STRUCTURE39]
Mesh = Rdhouse
Location = -145, 272
Orientation = NORTH
[STRUCTURE40]
Mesh = farm
Location = 101, 140
Orientation = EAST
[STRUCTURE41]
Mesh = farm
Location = -60, 327
Orientation = EAST
[STRUCTURE42]
Mesh = farm
Location = -57, 97
Orientation = EAST
[STRUCTURE43]
Mesh = farm
Location = -117, 181
Orientation = NORTH
[STRUCTURE44]
Mesh = farm
Location = -152, 391
Orientation = WEST
[BRIDGE1]
Mesh = BridgeSt
Location = 5, -345
Orientation = NORTH
[BRIDGE2]
Mesh = BridgeSt
Location = -505, 245
Orientation = EAST
[BRIDGE3]
Mesh = BridgeSt
Location = 65, 635
Orientation = NORTH
[TANK_PLATOON1]
Commander = HUMAN
Name = PzVG 1
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = WayPt,575,1635
Order2 = WayPt,643,1635
Order3 = WayPt,722,1635
Order4 = WayPt,795,1635
Order5 = WayPt,795,1540
Order6 = WayPt,795,1445
Order7 = WayPt,795,1340
Order8 = WayPt,795,1230
Order9 = WayPt,795,1125
Order10 = WayPt,795,1030
Order11 = WayPt,795,910
Order12 = WayPt,795,785
Order13 = WayPt,795,660
Order14 = WayPt,795,550
Order15 = WayPt,795,445
Order16 = WayPt,795,350
Order17 = WayPt,685,240
Order18 = WayPt,580,135
Order19 = WayPt,405,135
[TANK11]
Type = PantherG
Location = 505, 1635
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK12]
Type = PantherG
Location = 483, 1635
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[TANK13]
Type = PantherG
Location = 463, 1635
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[TANK_PLATOON2]
Commander = AI
Name = PzIVJ 14
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Reserve,MINUTES 3
Order2 = Attack,ALL,Commitment:64
Order3 = WayPt,-1165,-725
Order4 = WayPt,-965,-525
Order5 = Attack,ALL
Order6 = WayPt,-775,-335
Order7 = WayPt,-775,-115
Order8 = WayPt,-545,-115
Order9 = Withdraw,-2485,25
[TANK21]
Type = PanzerIVJ
Location = -1325, -725
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK22]
Type = PanzerIVJ
Location = -1365, -725
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[TANK23]
Type = PanzerIVJ
Location = -1405, -725
Orientation = WEST
Name = Unit 3
Crew = 80,80,80,80
Texture = Winter
[TANK_PLATOON3]
Commander = AI
Name = PzVG 15
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,-1095,965
Order3 = WayPt,-935,855
Order4 = WayPt,-735,855
Order5 = Attack,ALL
Order6 = WayPt,-525,855
Order7 = WayPt,-290,855
Order8 = WayPt,-290,695
Order9 = Withdraw,-2175,2085
[TANK31]
Type = PantherG
Location = -1295, 965
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK32]
Type = PantherG
Location = -1360, 965
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[TANK33]
Type = PantherG
Location = -1425, 965
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[TANK_PLATOON4]
Commander = AI
Name = PzVG 18
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,-1205,-215
Order3 = WayPt,-1095,-105
Order4 = Attack,ALL
Order5 = WayPt,-990,0
Order6 = WayPt,-870,120
Order7 = WayPt,-750,240
Order8 = WayPt,-640,240
Order9 = Withdraw,-2495,25
[TANK41]
Type = PantherD
Location = -1380, -215
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK42]
Type = PantherD
Location = -1435, -215
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[TANK43]
Type = PantherD
Location = -1485, -215
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[TANK_PLATOON5]
Commander = AI
Name = M4A376 27
Class = REGULAR
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Reserve,MINUTES 6
Order2 = Attack,ALL
[TANK51]
Type = ShermanM4A3-76
Location = 7, 242
Orientation = EAST
Name = Leader
Crew = 75,75,75,75
Texture = Images
[TANK52]
Type = ShermanM4A3-76
Location = 24, 242
Orientation = EAST
Name = Unit 1
Crew = 75,75,75,75
Texture = Images
[TANK53]
Type = ShermanM4A3-76
Location = 45, 242
Orientation = EAST
Name = Unit 2
Crew = 75,75,75,75
Texture = Images
[TANK54]
Type = ShermanM4A3-76
Location = 66, 242
Orientation = EAST
Name = Unit 3
Crew = 75,75,75,75
Texture = Images
[AFV_PLATOON1]
Name = StuGIIIG 1
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,70,970
Order3 = Attack,ALL
Order4 = WayPt,70,825
Order5 = WayPt,70,705
Order6 = Withdraw,-515,2295
[AFV11]
Type = StuGIIIG
Location = 70, 1122
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[AFV12]
Type = StuGIIIG
Location = 68, 1138
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[AFV13]
Type = StuGIIIG
Location = 68, 1153
Orientation = NORTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[AFV_PLATOON2]
Name = M10 28
Class = REGULAR
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Reserve,MINUTES 6
Order2 = Attack,ALL
[AFV21]
Type = M10
Location = 31, 337
Orientation = EAST
Name = Leader
Crew = 75,75,75,75
Texture = Winter
[AFV22]
Type = M10
Location = 45, 337
Orientation = EAST
Name = Unit 1
Crew = 75,75,75,75
Texture = Winter
[AFV23]
Type = M10
Location = 60, 337
Orientation = EAST
Name = Unit 2
Crew = 75,75,75,75
Texture = Winter
[AFV24]
Type = M10
Location = 73, 337
Orientation = EAST
Name = Unit 3
Crew = 75,75,75,75
Texture = Winter
[CONVOY1]
Name = Truck 29
Class = TRAINEE
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Reserve,MINUTES 12
Order2 = Withdraw,1545,455
[TRUCK11]
Type = Gmc
Location = 7, 137
Orientation = NORTH
Name = Leader
Crew = 60,60,60,60
Texture = Winter
[TRUCK12]
Type = Gmc
Location = 5, 157
Orientation = NORTH
Name = Unit 1
Crew = 60,60,60,60
Texture = Winter
[TRUCK13]
Type = Gmc
Location = 5, 178
Orientation = NORTH
Name = Unit 2
Crew = 60,60,60,60
Texture = Winter
[TRUCK14]
Type = Gmc
Location = 5, 200
Orientation = NORTH
Name = Unit 3
Crew = 60,60,60,60
Texture = Winter
[AT_GUN1]
Type = Amer57ATBunker
Location = 118, 517
Orientation = SOUTH
Name = 57-AT 17
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN2]
Type = AT76Bunker
Location = -22, -28
Orientation = NORTH
Name = 3"-AT 18
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG1]
Type = AmBunkerMG2
Location = 1198, -448
Orientation = EAST
Name = MG 2
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG2]
Type = AmBunkerMG2
Location = 1104, 39
Orientation = EAST
Name = MG 6
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG3]
Type = AmBunkerMG2
Location = 1127, -67
Orientation = EAST
Name = MG 8
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG4]
Type = AmBunkerMG2
Location = 70, 51
Orientation = EAST
Name = MG 9
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG5]
Type = AmBunkerMG2
Location = 1205, -342
Orientation = EAST
Name = MG 10
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG6]
Type = AmBunkerRocket2
Location = -21, 71
Orientation = WEST
Name = BA 11
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG7]
Type = AmBunkerRocket2
Location = 41, 110
Orientation = EAST
Name = BA 12
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG8]
Type = AmBunkerRocket2
Location = -116, 216
Orientation = SOUTH
Name = BA 13
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG9]
Type = AmBunkerRocket2
Location = -245, 310
Orientation = NORTH
Name = BA 14
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGA]
Type = AmBunkerRocket2
Location = -220, 146
Orientation = SOUTH
Name = BA 15
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGB]
Type = AmBunkerRocket2
Location = -90, 281
Orientation = NORTH
Name = BA 16
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGC]
Type = AmBunkerMG2
Location = 1085, 232
Orientation = EAST
Name = MG 19
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGD]
Type = AmBunkerRocket2
Location = 1085, 220
Orientation = EAST
Name = BA 20
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGE]
Type = AmBunkerRocket2
Location = 1104, 26
Orientation = EAST
Name = BA 21
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGF]
Type = AmBunkerRocket2
Location = 1127, -79
Orientation = EAST
Name = BA 22
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGG]
Type = AmBunkerRocket2
Location = 1205, -358
Orientation = EAST
Name = BA 23
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGH]
Type = AmBunkerRocket2
Location = 1203, -247
Orientation = EAST
Name = BA 24
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGI]
Type = AmBunkerMG2
Location = 1204, -235
Orientation = EAST
Name = MG 25
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGJ]
Type = AmBunkerRocket2
Location = 1198, -472
Orientation = EAST
Name = BA 26
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[PATH_000]
Type = WALL
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = -125, 415
End = -125, 435
[PATH_001]
Type = WALL
Previous = -1
Degrees = 270
Inc = -1, 0
Begin = -165, 435
End = -125, 435
[PATH_002]
Type = WALL
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = -125, 375
End = -125, 395
[PATH_003]
Type = WALL
Previous = 72
Degrees = 90
Inc = 1, 0
Begin = -125, 375
End = -165, 375
[PATH_004]
Type = WALL
Previous = -1
Degrees = 90
Inc = 1, 0
Begin = -225, 375
End = -245, 375
[PATH_005]
Type = WALL
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = -245, 375
End = -245, 395
[PATH_006]
Type = WALL
Previous = 75
Degrees = 270
Inc = -1, 0
Begin = -245, 435
End = -185, 435
[PATH_007]
Type = WALL
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = -245, 415
End = -245, 435